Behind the Scenes

Behind the scenes and interviews with game developers.

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EA Sports’ Ignite Engine – Human Intelligence Trailer

by: EASPORTS Powered by the EA SPORTS IGNITE engine, games on next-gen consoles including NBA LIVE 14, Madden NFL 25, FIFA 14 and EA SPORTS UFC will feature Human Intelligence. Messi, RG3, Kyrie Irving and UFC fighters Anthony Pettis and Jon Jones describe the instincts, awareness and unpredictability you can expect to face from your …Read more »

Making Of BEYOND: Two Souls – The Origins

by: PlayStation Go behind the scenes with BEYOND: Two Souls and see the cast and crew of one of 2013’s biggest games explain the ideas which inspired writer/director David Cage to create the story of Jodie Holmes. From the makers of the award-winning Heavy Rain comes a unique, psychological action thriller. Featuring a brand-new game …Read more »

Black Ops 3 Multiplayer – E3 Booth Tour with David Vonderhaar

by iJustine This year at E3 Call of Duty had their multiplayer available to play on the show floor for the first time ever. I got a chance to play Black Ops 3 with David Vonderhaar and it was really fun. Looking forward to the release day. What do you guys think? PRE-ORDER Black Ops …Read more »

Wasteland 2: A Q&A with Brian Fargo

Kickstarter Project can be found here : Brian Fargo answers questions regarding the upcoming Wasteland 2 project. Video produced by


by toshibaUS Life will never be the same once you’ve entered the Shibasphere. Extraordinary innovation packed into every spherical inch makes this the most intense game console ever conceived by Toshiba. Forget controllers and cameras. The Shibasphere’s 809.3b infrared motion detection captures your every move in incredible high resolution and puts you right in the …Read more »

Nintendo Developer Roundtable featuring Pokémon X and Pokémon Y

by: Nintendo Nintendo’s developer roundtable reveals some of the new features, pokemon, and a behind the scenes look.

Ubisoft Quebec’s Behind Closed Doors – Episode 4

by: ubisoft For the fourth episode of Ubisoft Quebec’s Behind Closed Doors, we learn more about the early phases of production on AAA games. We also meet with Guillaume Boucher, animator on Assassin’s Creed IV: Black Flag to talk about the challenges of being an animator.