Behind the Scenes

Behind the scenes and interviews with game developers.

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Tomb Raider – Tomb of the Unworthy

by UKSquareEnix After the launch of the acclaimed Tomb Raider, the development team at Crystal Dynamics gathered to discuss their favorite tombs, climbing and action sequences. In the first of three videos, viewers are given a glimpse of the Tomb of the Unworthy, one of the optional challenge tombs Lara can solve to earn additional …Read more »

Destiny – Character Development Video

by Bungie From the creators of Halo comes Destiny, an MMO FPS. Originally screened as part of Bungie’s GDC 2013 presentation, this video provides a rare glimpse into the character art, development, and design of Destiny — from early sketches and concept art, to animation and in-engine 3D character models. This game is announced release …Read more »

The Walking Dead: Survival Instinct – Behind the Scenes

by gamespot Check out a The Walking Dead: Survival Instinct behind the scenes video with Norman Reedus and Michael Rooker. The Walking Dead: Survival Instinct is out on March 22.

Resident Evil 6 x Left 4 Dead 2 – Free Character Crossover DLC

by CapcomUnityVideos RE6 producer Yoshiaki Hirabayashi takes you behind Capcom and Valve’s match made in hell: Resident Evil x Left 4 Dead 2.  This crossover is exclusive to the PC.

Killzone Mercenary: Developer Interview

by sceablog Check out this interview with one of the developers of the first Killzone installment for the Playstation Vita!

God of War: Ascension – Unchained – Death of a Juggernaut

by PlayStation Is it a Minotaur meets a Troll with a twist of Cerberus? Here’s a deeper look at the creation of the Juggernaut, or as we call him internally, “The Elphantaur”.

The Making of: ROM City Rampage (Retro City Rampage)

by VblankEntertainment How Retro City Rampage’s core was crunched down to a REAL 8-BIT game and how 8-BIT games are made. TWITTER: @BriProv TWITTER: @BriProv / @RetroCR

Rise of the Triad Production Diaries – Part 2: Virtual Teams

by InterceptorEntertain Meet our team at Interceptor Entertainment and see how we work from all over the world! Learn more about how we manage our virtual team in our developer blog!

DmC Xbox 360 vs. PS3 Like-For-Like Frame-Rate Tests

by DigitalFoundry The exact same clips analyzed with Digital Foundry performance tools. Which version sticks more closely to the target 30FPS? Read the full Digital Foundry analysis:

Rise of the Triad Production Diaries – Part 1: Rebooting a Classic (Extended Cut)

by InterceptorEntertain Watch as the team at Interceptor Entertainment discusses how they’re reviving the Apogee classic in the first part of our production diaries! See more at or on Facebook/RiseoftheTriad